

Next, we will improve the shadows a bit by going to each light’s Object Data Properties settings in the Properties panel, and activating the Contact Shadows option. Usually, you’ll want to keep the key light small and bright, so it casts crisp shadows, while the fill light should be large because it needs to reach all contours. Just copy the first area light twice, position them strategically around the scene, and adjust each light’s size and strength to get a balanced result. To compensate for this, a three-point lighting setup is a good start: a key light for the most prominent light and shadows, a fill light to brighten dark areas, and a backlight to separate contours from the background. I’ve turned Blender’s World Properties color to black to emphasize this. If you press and hold the ‘Z’ key, you can switch the Blender viewport to Rendered, which will activate the Eevee renderer.Īs you can see, the area light already casts shadows on Suzanne and the plane, but the shadow areas are completely dark. I’ve created a very simple scene featuring our trusty old monkey Suzanne on a plane and an area light, to serve as a demonstration/test platform for Eevee features. Eevee Rendering in Blender - BASIC TECHNIQUES In the second part, we'll step it up and cover advanced settings and properties. In this first part, we will have a look at the essentials to get you going with Eevee. Eevee is focused on real-time rendering, using clever speedy tricks to sacrifice as little realism as possible when compared to Blender’s realistic Cycles renderer.ĬG Cookie takes you on a two-part tour across Eevee’s most important properties and settings. Since the introduction of Blender 2.8, Eevee has replaced the old Blender ‘Internal’ Renderer.

Motion Blur, Volumetrics, Performance and Hair.
