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Darkest dungeon speedrun guide
Darkest dungeon speedrun guide










Depending on what dungeon you're heading to different items are more useful. Bring a lot of torches to make things easier, bring few if you want more risk but also more rewards. Always bring at least one shovel to a short dungeon and at least 8 food. For example, the Bone Courtier will only use a weak knife attack if he's pulled into position 1.ģ. If you can't kill them, stun them or pull them to the front where they can't use their stress attacks. The stress dealers who are usually in the back are generally more dangerous than the enemies that deal regular damage so target them first. When you make a party make sure you have heroes that can hit the backline. My guess is either your party comps are poorly made, you don't target the right enemies first or a combination of both. If you struggle to complete even the early dungeons you must be doing something very wrong. When you return kick out the stressed out lvl 0 wimps and recruit fresh ones to do it again if you need to.Ģ. If you're short on money you can always just send in four lvl 0 heroes and collect as much loot as possible until you are forced to retreat. The quest will fail but as long as at least one hero made it out alive you get to keep everything you collected. Retreat from the dungeon if things are going horribly. Losing ♥♥♥♥♥♥ heroes doesn't matter since the stage coach always brings new future corpses.Ģ. The heirlooms you bring back to the hamlet can be used to permanently upgrade buildings and the money should be spent on heroes that aren't trash. Just keep going, you can't actually lose in this game unless you play on the hardest difficulty.

darkest dungeon speedrun guide darkest dungeon speedrun guide

Perhaps the most common beginner mistake people make is restarting the game when things take a turn for the worse, their favorite Leper dies etc. Well, in that case here are a few basic tips.ġ.












Darkest dungeon speedrun guide